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2.5.7.0

Beta

🚀 New Feature

  • Added automatic client update system (can be toggled in settings)
  • Added Matchmaking tab to New Game menu for quick game search with filters (game, mod, map) (can be toggled)
  • Added Discord RPC integration to display in-game status
  • Added a button in settings to enable/disable Steam integration
  • Added ConVars for scoreboard customization
    • scoreboard_showsteam
    • scoreboard_showdefaultavatars
    • scoreboard_steamicon_offset_x
    • scoreboard_steamicon_offset_y
    • scoreboard_steamicon_scale
  • Removed dependency on the system registry, all settings are now file-based for full portability
  • Fully reworked avatar manager: improved stability, added CDN support for fast loading
  • Significantly optimized lookup and execution of console commands and aliases
  • Optimized Options dialog opening, removed delays and implemented avatar list caching
  • Improved dev_console ConVar: console can now be opened over loading dialogs
  • Improved server browser map filter: added support for exact map name search in quotes
  • Improved DHUD: messages now respect channels
    Origin Bug Icon
  • Added support for custom sizes for the original radar via hud.txt
  • Added a validate to HUD radar config to prevent using a different map image for a map with the same name
    Contributor of tests and ideas
  • Improved hud_headname ConVar: added mode 2 to display the names of all players with their team color during demo playback
  • Re-introduced and completely overhauled the progressive lazy loading mode for demo files:
    • Demos now start playing immediately without waiting for the full file to load
    • The file parsing process is now decoupled from fps_max, resulting in significantly faster buffering
    • The progress slider now displays the full demo duration from the start, while a new indicator shows the buffered portion available for seeking
  • Added ConVar dem_force_preload to configurable demo loading mode
    • 0 — Enables progressive lazy loading for instant playback startup
    • 1 — Enables full pre-loading of the demo into memory, providing full seek capabilities immediately after loading
      This mode also significantly speeds up the total load time (especially for long demo files)
  • Added support for the ViewModelFX custom user message
    Reference for ideas and concept
  • Added support for the Sprite API via the HudSprite custom user message
    Reference for ideas and concept
  • Added Fullbright support for textures in studio models. Works only on regular models, not on player models
    Contributor of tests and ideas
  • Added on-the-fly gl_picmip updates without restarting the map
  • Added a gear settings menu to the Server Browser with an option to auto-open the window on startup
  • Added new cl_righthand -2 mode - legacy knife left / weapons right (classic behavior without requiring cl_lw 0)
  • Added ConVar cl_sync_steam_favorites to toggle synchronization of favorite servers with Steam (Default: 0)
  • Added ConVar spec_draw to toggle the Spectator UI (black bars) — useful for moviemaking
    Contributor of tests and ideas

🐛 Bug Fix

  • Fixed round timer disappearing after reconnecting if a bomb was planted in the previous round
  • Fixed model collision prediction
    Contributor of tests and ideas
  • Fixed a bug in chat during intermission
    Contributor of tests and ideas
  • Fixed a bug in scoreboard where bottom of player names could be cut off, especially on crowded servers or at low resolutions
    Contributor of tests and ideas
  • Fixed player names appearing twice on HUD radar
  • Fixed incorrect right-alignment of text in VGUI menus (e.g., buy menu)
    Contributor of tests and ideas
    Origin Bug Icon
  • Fixed duration formatting in demo player UI
    Contributor of tests and ideas
  • Fixed execution order for command aliases using wait command
    Contributor of tests and ideas
  • Fixed demos starting at the wrong time
    Origin Bug Icon
  • Fixed loading of external resources (maps, models) in demos when broken by some server-side anticheats
  • Fixed auto-join button not working for full servers
    Contributor of tests and ideas
  • Fixed lservercfgfile.cfg execution when creating a listen server
    Contributor of tests and ideas
  • Fixed sprite green color in StatusIcon user message
    Contributor of tests and ideas
  • Fixed buffer overflow when reading empty lines in sentences.txt
    Contributor of tests and ideas
    Origin Bug Icon
  • Fixed mouse aim getting stuck at max sniper zoom, an issue most noticeable with high-precision mice or high FPS
    Contributor of tests and ideas
    #874
    Origin Bug Icon
  • Fixed a long-standing bug in Scoreboard where player counts for CT and Terrorist teams would be swapped
    Contributor of tests and ideas
    Origin Bug Icon
  • Fixed con_mono (monospaced console font) when running via Valve Proton
    Contributor of tests and ideas
  • Fixed being disconnected from servers when alt-tabbing back into the game after a long period while engine_no_render_minimized is enabled
    Contributor of tests and ideas
  • Fixed r_dynamic 0 behavior map lighting now updates correctly while keeping dynamic lights disabled for performance
    Contributor of tests and ideas
  • Fixed shadow sprite issue caused by missing ShadowIdx during demo playback
    Contributor of tests and ideas
  • Fixed a bug where legacy death notice icons always appeared white instead of proper colors
  • Fixed New Game settings execution order to prevent conflicts with 3rd party modules
    Contributor of tests and ideas
  • Fixed Steam integration issues caused by recent Steam updates
  • Fixed svc_centerprint messages being truncated incorrectly
    Contributor of tests and ideas
  • Fixed nickname validation to allow the ~ (tilde) symbol again
    Contributor of tests and ideas
  • Fixed a bug where laser beams were invisible in some cases
    Contributor of tests and ideas

Authors 1

Testers 9