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Credits

The project was developed using the experience, open ideas, and technical support of the community.

💡 Foundation & References

Projects and authors whose solutions, source code, or concepts served as a basis or source of inspiration:

  • Xash3D FWGS - utilization of ideas, references, engine bug fixes, and support for specific formats (e.g., half-float UV)
  • ReHLDS Team - reverse engineering, development of the server base and API
  • Next21 Team - core concepts and implementation of custom user messages ViewModelFX, HudSprite, DeathMsgWpn
  • MMod Team - violence mode concept violence_vfxblood_*
  • gMCX - dynamic weapon sway and bone-controlled camera animation concept

🐛 Testing & Contributors

Community members who assisted with bug hunting, testing, and project development: