Credits
The project was developed using the experience, open ideas, and technical support of the community.
💡 Foundation & References
Projects and authors whose solutions, source code, or concepts served as a basis or source of inspiration:
- Xash3D FWGS - utilization of ideas, references, engine bug fixes, and support for specific formats (e.g., half-float UV)
- ReHLDS Team - reverse engineering, development of the server base and API
- Next21 Team - core concepts and implementation of custom user messages
ViewModelFX,HudSprite,DeathMsgWpn - MMod Team - violence mode concept
violence_vfxblood_* - gMCX - dynamic weapon sway and bone-controlled camera animation concept
🐛 Testing & Contributors
Community members who assisted with bug hunting, testing, and project development: