Added ConVar sdl_minimize_on_focus_loss, enables minimizing the game if the game window in fullscreen mode loses focus (Default: 1 - It is recommended to disable this deprecated behavior, to improve compatibility with window managers)
Added support for additive/blur effects for fonts
Added ConVar r_prefertexturefiltering for easy texture filtering toggling
Added ConVar gl_use_shaders to enable the overbright effect
Added ConVar cl_demo_showkeys to display pressed movement keys (e.g., WASD, Jump, Duck) on-screen during demo playback
Added EEU and WEU regions to ServerBrowser
Added support map images in Overview mode from auto-generated for radar HUD
Added new ConVar gl_msaa to select some smoothing levels multisampling x2, x4, x8, x16
Added ConVar cl_corpsefall for enables a smooth fall into the underground as bodies disappear
Added killfeed icons for tracktrain, lasermine and sentrygun
Added more viewmodel sway when jumping / landing / crouching / strafe-running
viewmodel_lag_scale_jump
viewmodel_lag_scale_land
viewmodel_lag_scale_crouch
viewmodel_rollangle
Added ConVar for HUD speedometer
hud_speedometer (Default: 0)
hud_speedometer_stayjump (Default: 0)
hud_speedometer_x
hud_speedometer_y
Added ConVar for smoothly change the FOV
fov_lerp_in (Default: 0)
fov_lerp_out (Default: 0)
fov_lerp_sniper_instant
Added support models with a new half-float UV texture coords
Added the ability to close VGUI2 buy menu with open button
Added ConVar camera_movement_bone for testing (not for public use)
Added ConVar r_showinfo to get technical render/movement info (not for public use)
Added ConVar voice_overdrive to settings Audio tab
Optimized net_graph render in 1/2 modes
Optimized render of VGUI2 panels and fonts batcher
Increased block memory for particleman from 30KB to 128KB
Increased sound channels limit MAX_DYNAMIC_CHANNELS from 8 to 32
Money in HUD can now display negative values
Improved performance due to the replacement of the obsoleted x87 instruction set for FPU operations with modern and efficient SSE instructions
In dev_overview mode, all entities are now visible regardless of player's position
Improved alignment for text right-alignment in HUD menu for widescreen displays
Improve in-game menu (commandmenu)
Entered hidden text in TextEntry (e.g password) is now available for peek
Updated SDL2 from 2.0.1 up to 2.30.3
Updated ReHLDS API up to 3.14
Changed clear color to gray instead of red when gl_clear is active
Increased limits for entities baseline in HLTV/DemoPlayer
Improved load sprite txt files, allow to set preferred resolution
Allow to spawn a map, even when models precache limit is reached, in developer mode
Improved outline of zones on map for HUD radar
Improved HUD death notice for weapon molotov/flame burning icon
Improve and learn to reload schemes (for purpose video mode change on fly)
Improve align columns for ScoreBoard and adapting size by game resolution